11.12.08

Feeling Ways About Stuff #1

So I recently purchased Mirror's Edge For the xbox 360.
Quite frankly, after experiencing the superb quality of this game I don't think I could play another game containing parkour, and will forever wish that all first person shooters will henceforth allow the player to wall-run-into-a-forward-roll-over-a-railing-into-a-leg-slide-while-blasting-people-with-some-exotic-gun.
Parkour games have come out in the past, but all have been from the third person perspective rather than the first person perspective. This is where I feel Mirror's edge has really made an interesting leap (punny, right?). The gameplay perspective in this game creates a kind of pilot/co-pilot feel, where the player works with the character, Faith, instead of controlling her. Instead of watching your character do the action, the player experiences a sensation of doing the action himself, and from her first step is intensely more connected with Faith and her victories. 
By piloting Faith through her own eyes, the player is limited by her perspective. The primary difficulties lie in seeing where enemies are, how many you are facing, and where you need to go to get away. When crowded alleyways of armed guards are trying to gun you down it creates a seriously tense "run first ask questions later" mode of gameplay. Simultaneous to these tense moments comes the enrichment of finding a route, doing some fancy wall-kicking, and getting the hell away. All the while that connection to the character is reinforced, you either perish together or fail togeher.
All in all, the game was worth its $64 price tag, and with the DLC coming out soon the longevity of this gem is further increased. If you've got a console and are in need of some fun, go stimulate our downturned economy and pick this one up.

1 comment:

Anonymous said...

Indeed! I have heard a lot of the same comments about Mirrors edge from other people on da internets.
Your post has intrigued me to post about what I have been playing.